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- initEnemyBase(17, 0, 3, 30, 300, 105, 146, 1, 75)
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- loadEnemyPart(17, 0, 52, 60, 0, 0, enemy\cruiser0.bmp, enemy\cruiser0o.bmp, 0, 0, enemy\cruiser0_damaged.bmp, enemy\cruiser0o.bmp, 0, 0, 250, 1)
- loadEnemyPart(17, 1, 53, 60, 52, 0, enemy\cruiser0.bmp, enemy\cruiser0o.bmp, 52, 0, enemy\cruiser0_damaged.bmp, enemy\cruiser0o.bmp, 52, 0, 250, 1)
- loadEnemyPart(17, 2, 95, 84, 5, 60, enemy\cruiser0.bmp, enemy\cruiser0o.bmp, 5, 60, enemy\cruiser0_damaged.bmp, enemy\cruiser0o.bmp, 5, 60, 250, 1)
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- assignEngine(17, 9, -23, sprite\engine\engineCompbR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.7, 0.8)
- assignEngine(17, 44, -10, sprite\engine\engineCompbR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.7, 0.8)
- assignEngine(17, 80, -23, sprite\engine\engineCompbR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.7, 0.8)
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- loadEnemyPartShadow(17, 0, enemy\black.bmp, enemy\cruiser0o_shadow.bmp, 0, 0, enemy\black.bmp, enemy\cruiser0o_shadow.bmp, 0, 0)
- loadEnemyPartShadow(17, 1, enemy\black.bmp, enemy\cruiser0o_shadow.bmp, 52, 0, enemy\black.bmp, enemy\cruiser0o_shadow.bmp, 52, 0)
- loadEnemyPartShadow(17, 2, enemy\black.bmp, enemy\cruiser0o_shadow.bmp, 5, 60, enemy\black.bmp, enemy\cruiser0o_shadow.bmp, 5, 60)
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- enemyTurret(17, 25, 38, enemy\tur2.bmp, enemy\tur2o.bmp, 0, 0, 59, 59, 1, 1, 12);
- enemyTurret(17, 80, 38, enemy\tur2.bmp, enemy\tur2o.bmp, 0, 0, 59, 59, 1, 1, 12);
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- enemyHitPoint(17, 0, 0, 0);
- enemyHitPoint(17, 1, 0, 146);
- enemyHitPoint(17, 2, 105, 0);
- enemyHitPoint(17, 3, 105, 146);
- enemyHitPoint(17, 3, 52, 146);
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- assignExplosion(17, 10, 1;8;6, 1, 2, 20, 80, 40, 100)
- assignExplosion(17, 0, 4;2;3, 3, 5, 10, 40, 10, 50)
- assignExplosion(17, 1, 4;2;3, 3, 5, 10, 40, 10, 50)
- assignExplosion(17, 2, 4;2;3, 3, 5, 10, 70, 10, 70)
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